Tuesday, May 21, 2013

Getting into it


I'm going to start making the game; this is what I've decided so far:

            I decided to try a fighting engine. I’ve never been so good with the idea of calling forth other “people” to fight for you. So I go with summons – just my flare. And I’m going to do a Ps.v.G that moves into a P.v.P game? I guess that works better with more than 3 players…
            I also want to make a more dynamic turn system. Everyone does something instead of the one person goes forever and each person waits. I want a comboing system too. So let’s see how this works…

What is going into the game?
·         3 card types
o   Your deck cards
§  Name
§  Ability
§  Numbers
·         Attack
·         Recruiting power
§  Their symbols
·         2 attack symbols
o   Melee
o   Long Range
·         4 Elemental symbols
o   Earth
o   Air
o   Water 
o   Fire
·         1 recruiting symbols
§  Rule Statement: Each card will have a set of symbols. Your first card can have any symbol, but each following card has to share at least one symbol with all previously played cards
o   Monster Deck cards
§  Name
§  Ability
§  Numbers
·         Loyalty
·         Health Point
·         Experience
§  Symbols
o   Mission Deck cards
§  Name
§  Mission
§  Rewards
§  Requirement Value – On the back
Beginning of game: Each player starts with 10 pre-selected cards.
·         7 have attack symbols
·         Fire Snap x2
·         Ice Strike x2
·         Swift Arrow x3
·         3 have recruiting symbols
·         Nature's Kindness x3

I’m working on the rules now, so that’ll clarify a lot of things. 

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