Okay, that sentence could end a lot of different ways, but for me it ended with, “… Ascension had missions.” Then the crazy started.
Last
time I had that thought is spurred on Origins, and now this will be my second
game – let’s see if I can make something that’s playable. So let’s talk crazy.
Let me start with stating the 7:3 games I've played and why I call them that. I started with Dominion, then Ascension, and this week I played Legendary and Eminent Domain. I call them 7:3 instead of Deck Builders (which they are) because in Dominion you started every game with 7 gold cards and 3 point cards. This made the beginning of the game quite predictable. I really liked that, to be honest.
The first thing, in my opinion
is to figure out what your engine is. For me it’s going to be a 7:3 deck
building games. 7:3 meaning a game where you start with 7 gold and 3 points in
a deck, and using the deck building engine made famous by Dominion LCG. This is good because the base rules are done
for me.
The second thing is to make a
list of hooks that you want to try out, here are mine:
-
Mission statements (alternate win conditions)
-
Leveling
-
Disciplines
-
Heroes
Then you need to know what is
your base for your game – what is the skeleton for this engine. This is what I
came up with:
-
It will be an LCG (Living Card Game – meaning
there are expansions, but no booster packs. With the intro box you can play the
game as is).
-
There are coins/money cards to buy things
-
There are cards to buy
-
Point system for counting victory at the end of
the game
Another question that struck
me is from my years playing table top games, they structure themselves in a
combination of three ways:
-
A team / each player versus the game
o The
battlestar galatica board game is like this
-
Player versus player
o Warhammer,
Magic the Gathering, etc
-
You’re playing against yourself with other
people watching
o Dominion
-
Materials
-
Time length
-
Question of opponents
o Yous
against game
o PvP
o Playing
with yourself
-
Gimmick
o Missions
o Levels/Disciplines
No comments:
Post a Comment